

They should have just made a TTRPG.Never harass other players or members of the subreddit for anything. A vast and enormous sandbox of generic environments filled to the brim with boring filler quests and lacklustre combat that challenges you to create your own fun because it was too busy trying to cram another game system in. The siege warfare just involves running through a little gauntlet of enemies to the big enemy and fighting them then you win the siege - and every castle map is the same.Īt every step of the way from the world, to the gameplay, to the story it's all talk and no action. The supposedly complex tribal alliances basically take the form of 'join good side' or 'join bad side'. The story is your usual revenge story schlock. Of course like everything else in the game all of this is implemented in the most shallow and lazy way possible. The lacklustre story will also try and throw a karma system, tribal alliances, and siege warfare at you. Even the magic is the same by the book arsenal of fireballs, teleporting, ice, and lightning you've seen in every game ever. Nothing here is implemented with any ounce of creativity. None of it feels like it matters because no matter what you have equipped, you'll just be slapping, shooting, and zapping your way through the generic enemies like every other game in the past 20 years. This might sound like the game is flourishing with content and mechanical depth, except that literally all of these systems are designed in the most obvious and boring way possible. And all of that is just the gameplay systems. You have races, attributes, elements, classes, perks, auras, light, mid, and heavy melee weapons with combos, ranged weapons with special ammo, martial arts special attacks for all weapon types, a magic system, mutations, tools, crafting, gear customisation, mounts, and vehicles. This game wants to do literally everything, and it's not interested in doing any one thing well.

Biomutant manages to cram every game mechanic from every Xbox 360 action RGP title into one clunky mess. I feel like that Humble Choice was a bad choice, at least this time. It feels like I've seen more than enough. I played for roughly 14 hours, and it is time to stop. Especially mutated wild life is disappointing and too repetitive.īugs here and there, but nothing too bad. Maybe I need to play more than what I already did to get to an interesting core? Am I just at the outer shell from what the game could offer? Don’t know, sadly.Įnemies always look the same and do the same. That's it? Nothing special to show or see? I'm just running from an “old world curiosity” to another, open some “stronkboxes” and flush some toilets? Bruh. The atmosphere the game delivers is as bland as the story. Visuals are neither bad, nor great, but good enough. The director just did a not so good thing with it. But do not take me wrong, the voice of the narrator is really good. But where there is no proper story, there is nothing proper to tell. Feels like too much of the game's budget got into recording his voice lines. While talking about the main objective, he will interrupt himself from something irrelevant. He has so much to say, he will interrupt himself. His worthless comments fill the emptiness. The story starts relative bland, gets a tiny bit toastier after the long tutorial and gets extremely bland again. Run irrelevant errands and grab some collectables here and there.
